use alias for button naming

This commit is contained in:
hathach 2021-06-09 17:45:14 +07:00
parent a8abbcc34d
commit cffa666bd1
1 changed files with 60 additions and 33 deletions

View File

@ -204,43 +204,70 @@ typedef struct TU_ATTR_PACKED
uint32_t buttons; ///< Buttons mask for currently pressed buttons
}hid_gamepad_report_t;
/// Standard Gamepad Buttons Bitmap (from Linux input event codes)
/// Standard Gamepad Buttons Bitmap
typedef enum
{
GAMEPAD_BUTTON_A = TU_BIT(0), ///< A/South button
GAMEPAD_BUTTON_B = TU_BIT(1), ///< B/East button
GAMEPAD_BUTTON_C = TU_BIT(2), ///< C button
GAMEPAD_BUTTON_X = TU_BIT(3), ///< X/North button
GAMEPAD_BUTTON_Y = TU_BIT(4), ///< Y/West button
GAMEPAD_BUTTON_Z = TU_BIT(5), ///< Z button
GAMEPAD_BUTTON_TL = TU_BIT(6), ///< L1 button
GAMEPAD_BUTTON_TR = TU_BIT(7), ///< R1 button
GAMEPAD_BUTTON_TL2 = TU_BIT(8), ///< L2 button
GAMEPAD_BUTTON_TR2 = TU_BIT(9), ///< R2 button
GAMEPAD_BUTTON_SELECT = TU_BIT(10), ///< Select button
GAMEPAD_BUTTON_START = TU_BIT(11), ///< Start button
GAMEPAD_BUTTON_MODE = TU_BIT(12), ///< Mode button
GAMEPAD_BUTTON_THUMBL = TU_BIT(13), ///< L3 button
GAMEPAD_BUTTON_THUMBR = TU_BIT(14), ///< R3 button
GAMEPAD_BUTTON_15 = TU_BIT(15), ///< Button 15
GAMEPAD_BUTTON_16 = TU_BIT(16), ///< Button 16
GAMEPAD_BUTTON_17 = TU_BIT(17), ///< Button 17
GAMEPAD_BUTTON_18 = TU_BIT(18), ///< Button 18
GAMEPAD_BUTTON_19 = TU_BIT(19), ///< Button 19
GAMEPAD_BUTTON_20 = TU_BIT(20), ///< Button 20
GAMEPAD_BUTTON_21 = TU_BIT(21), ///< Button 21
GAMEPAD_BUTTON_22 = TU_BIT(22), ///< Button 22
GAMEPAD_BUTTON_23 = TU_BIT(23), ///< Button 23
GAMEPAD_BUTTON_24 = TU_BIT(24), ///< Button 24
GAMEPAD_BUTTON_25 = TU_BIT(25), ///< Button 25
GAMEPAD_BUTTON_26 = TU_BIT(26), ///< Button 26
GAMEPAD_BUTTON_27 = TU_BIT(27), ///< Button 27
GAMEPAD_BUTTON_28 = TU_BIT(28), ///< Button 28
GAMEPAD_BUTTON_29 = TU_BIT(29), ///< Button 29
GAMEPAD_BUTTON_30 = TU_BIT(30), ///< Button 30
GAMEPAD_BUTTON_31 = TU_BIT(31), ///< Button 31
GAMEPAD_BUTTON_0 = TU_BIT(0),
GAMEPAD_BUTTON_1 = TU_BIT(1),
GAMEPAD_BUTTON_2 = TU_BIT(2),
GAMEPAD_BUTTON_3 = TU_BIT(3),
GAMEPAD_BUTTON_4 = TU_BIT(4),
GAMEPAD_BUTTON_5 = TU_BIT(5),
GAMEPAD_BUTTON_6 = TU_BIT(6),
GAMEPAD_BUTTON_7 = TU_BIT(7),
GAMEPAD_BUTTON_8 = TU_BIT(8),
GAMEPAD_BUTTON_9 = TU_BIT(9),
GAMEPAD_BUTTON_10 = TU_BIT(10),
GAMEPAD_BUTTON_11 = TU_BIT(11),
GAMEPAD_BUTTON_12 = TU_BIT(12),
GAMEPAD_BUTTON_13 = TU_BIT(13),
GAMEPAD_BUTTON_14 = TU_BIT(14),
GAMEPAD_BUTTON_15 = TU_BIT(15),
GAMEPAD_BUTTON_16 = TU_BIT(16),
GAMEPAD_BUTTON_17 = TU_BIT(17),
GAMEPAD_BUTTON_18 = TU_BIT(18),
GAMEPAD_BUTTON_19 = TU_BIT(19),
GAMEPAD_BUTTON_20 = TU_BIT(20),
GAMEPAD_BUTTON_21 = TU_BIT(21),
GAMEPAD_BUTTON_22 = TU_BIT(22),
GAMEPAD_BUTTON_23 = TU_BIT(23),
GAMEPAD_BUTTON_24 = TU_BIT(24),
GAMEPAD_BUTTON_25 = TU_BIT(25),
GAMEPAD_BUTTON_26 = TU_BIT(26),
GAMEPAD_BUTTON_27 = TU_BIT(27),
GAMEPAD_BUTTON_28 = TU_BIT(28),
GAMEPAD_BUTTON_29 = TU_BIT(29),
GAMEPAD_BUTTON_30 = TU_BIT(30),
GAMEPAD_BUTTON_31 = TU_BIT(31),
}hid_gamepad_button_bm_t;
/// Standard Gamepad Buttons Naming from Linux input event codes
/// https://github.com/torvalds/linux/blob/master/include/uapi/linux/input-event-codes.h
#define GAMEPAD_BUTTON_A GAMEPAD_BUTTON_0
#define GAMEPAD_BUTTON_SOUTH GAMEPAD_BUTTON_0
#define GAMEPAD_BUTTON_B GAMEPAD_BUTTON_1
#define GAMEPAD_BUTTON_EAST GAMEPAD_BUTTON_1
#define GAMEPAD_BUTTON_C GAMEPAD_BUTTON_2
#define GAMEPAD_BUTTON_X GAMEPAD_BUTTON_3
#define GAMEPAD_BUTTON_NORTH GAMEPAD_BUTTON_3
#define GAMEPAD_BUTTON_Y GAMEPAD_BUTTON_4
#define GAMEPAD_BUTTON_WEST GAMEPAD_BUTTON_4
#define GAMEPAD_BUTTON_Z GAMEPAD_BUTTON_5
#define GAMEPAD_BUTTON_TL GAMEPAD_BUTTON_6
#define GAMEPAD_BUTTON_TR GAMEPAD_BUTTON_7
#define GAMEPAD_BUTTON_TL2 GAMEPAD_BUTTON_8
#define GAMEPAD_BUTTON_TR2 GAMEPAD_BUTTON_9
#define GAMEPAD_BUTTON_SELECT GAMEPAD_BUTTON_10
#define GAMEPAD_BUTTON_START GAMEPAD_BUTTON_11
#define GAMEPAD_BUTTON_MODE GAMEPAD_BUTTON_12
#define GAMEPAD_BUTTON_THUMBL GAMEPAD_BUTTON_13
#define GAMEPAD_BUTTON_THUMBR GAMEPAD_BUTTON_14
/// Standard Gamepad HAT/DPAD Buttons (from Linux input event codes)
typedef enum
{