/* * SPDX-FileCopyrightText: 2017-2021 Espressif Systems (Shanghai) CO LTD * * SPDX-License-Identifier: Apache-2.0 */ #include "randombytes_internal.h" #include "esp_system.h" static const char *randombytes_esp32xx_implementation_name(void) { return CONFIG_IDF_TARGET; } /* Plug the ESP32 hardware RNG into libsodium's custom RNG support, as per https://download.libsodium.org/doc/advanced/custom_rng.html Note that this RNG is selected by default (see randombytes_default.h), so there is no need to call randombytes_set_implementation(). */ const struct randombytes_implementation randombytes_esp32_implementation = { .implementation_name = randombytes_esp32xx_implementation_name, .random = esp_random, .stir = NULL, .uniform = NULL, .buf = esp_fill_random, .close = NULL, };