#VRML V2.0 utf8 Shape { appearance Appearance { material Material { diffuseColor 0.37 0.37 0.37 emissiveColor 0.0 0.0 0.0 specularColor 1.0 1.0 1.0 ambientIntensity 1.0 transparency 0.5 shininess 1.0 } } geometry IndexedFaceSet { coord Coordinate { point [ -6.9 -6.300000000000001 0, 6.9 -6.300000000000001 0, 6.9 6.300000000000001 0, -6.9 6.300000000000001 0, -6.9 -6.300000000000001 6.5, 6.9 -6.300000000000001 6.5, 6.9 6.300000000000001 6.5, -6.9 6.300000000000001 6.5 ] } coordIndex [ 0,1,2,3,-1 4,5,6,7,-1 0,1,5,4,-1 2,3,7,6,-1 0,3,7,4,-1 1,2,6,5,-1 ] } }