#VRML V2.0 utf8 Shape { appearance Appearance { material Material { diffuseColor 0.37 0.37 0.37 emissiveColor 0.0 0.0 0.0 specularColor 1.0 1.0 1.0 ambientIntensity 1.0 transparency 0.5 shininess 1.0 } } geometry IndexedFaceSet { coord Coordinate { point [ -1.15 -1 0, 1.15 -1 0, 1.15 1 0, -1.15 1 0, -1.15 -1 0.9, 1.15 -1 0.9, 1.15 1 0.9, -1.15 1 0.9 ] } coordIndex [ 0,1,2,3,-1 4,5,6,7,-1 0,1,5,4,-1 2,3,7,6,-1 0,3,7,4,-1 1,2,6,5,-1 ] } }